-
My Head
4512 Tris, diffuse, spec/gloss and normal maps. 3DS Max, Mudbox, Photoshop, Marmoset. The one on the left is rendered in Marmoset toolbag, the others are screenshots from 3DS Max to show topography.
-
-
Texture Sheets
Diffuse, Normal, Specular and Gloss maps, in that order. The diffuse was painted using reference photos from late 2012 in Mudbox.
-
Mudbox Sculpts
Something about being grey ages you a lot.