Cal Sear
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Who Am I?

I'm Cal, I make VFX for Playground Games. Here are some of the things I've worked on.


Skills

» Visual Effects
» Particle Effects
» 3D Modelling
» Texturing
» Shader Creation
» Image Editing
» Web Design


Credited Releases

» LEGO Worlds
» LEGO Marvel's Avengers
» LEGO Dimensions


Other Projects

» NUFC Fan Site Owner

» Football Blog Editor/Writer


  • Downtown Bar

    This environment is a current-gen, 3D reimagining of the bar section of Streets of Rage 2: Stage 1 (example here) in UDK. I tried to capture the feel of the level, while bringing it up to date, extrapolating detail and adding my own twist.


    I have made my full development diary and the accompanying report for this project available online for those who want a greater insight into my processes and workflow, as well as my critical evaluation and reasoning.

  • Glass Shader

    This is the master glass shader I created for use throughout the environment.

  • Bottle Set-up

    An example of a deceptively complex asset. This makes use of an instance of the glass shader, a contents shader (uses glass shader as a base, but it needed tweaking to better emulate a liquid of this opacity) and alpha masked labels.

  • Brick Pillar Shader

    This asset makes use of parallax mapping and has subtle self-shadowing.

  • Floor Shader

    A more standard parallax mapped shader with vertex painting set-up.

 
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