Cal Sear
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Who Am I?

I'm Cal, I make VFX for Playground Games. Here are some of the things I've worked on.


Skills

» Visual Effects
» Particle Effects
» 3D Modelling
» Texturing
» Shader Creation
» Image Editing
» Web Design


Credited Releases

» LEGO Worlds
» LEGO Marvel's Avengers
» LEGO Dimensions


Other Projects

» NUFC Fan Site Owner

» Football Blog Editor/Writer


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    Super Dimensional

    Above is a 43MB video (so mobile users beware) of the game. The assets I'm responsible for that are visible: the ships (including the alien ship); arena/environment (all but the lighting and background); power-up boxes, icons & effects; spawn effects; asteroids & crystals; treasure chests (Chris Watts' concept); and the black hole (including effects).


    I have made my development diary/report for this project available online to allow for more detail on my contribution to this project to be available.

  • A Less Busy Version

    Just in case.

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  • Power-up Efficiency

    Originally, this was to be an Ouya game, and as such there was a high emphasis on efficiency and minimising the cost of art assets. This design for powerup boxes uses only 44 tris and 32x32 texture sheets per power-up, while maintaining a high level of visual difference and identity.

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    Jet Boost and Flamethrowers

    Screenshots of each effect and their settings can be found here for the boost and here for the flamethrower.

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    Shield Effect

    Achieved by creating a shield mesh, giving it a translucent shader and hand-keying its animation around the centre with a tracer effect added to it.

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    Spawn Effects

    A screenshot of the effect's settings can be found here.

 
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